Hear This Place it is an experimental music editing tool.

With this project I wanted to reimagine traditional digital editing interfaces to emphasize the ideas of space, touch, and environment when creating musical compositions.

With these ideas in mind, users are able to create and arrange songs by navigating through the space and activating the orbs within the landscape. Depending on the order in which the orbs are activated, a unique composition will be created each time. This project is currently formatted for desktop and VR (Oculus Rift) use.

This project was built using Unity. I created all visual assets for this project using Maya, and Sculptris. Music produced by Gabe Donnay.

Roles: Art Direction, UX/UI Design, Programming (C#), 3D Modeling

Created Using: Maya, Unity 5, Sculptris, FilterForge, Photoshop, Audition

Using Format