Beach Tetris is a stop-motion stacking video game in which the player must build a tower of 'sea critters' to knock down the moon in order to shift the night to day. I created this game with Miller Klitsner, a student at UCLA and resident at the UCLA Game Lab.

Roles: Art Direction, Game Design, Programming (C#)

Created Using: Unity 5, Photoshop, FilterForge, After Effects, and lots of clay!

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